Keep Talking and Nobody Explodes Wiki
Advertisement

The Maze module consists of a 6x6 grid of squares with two of the squares containing green indicator circles, one square containing a white square, and one square containing a red triangle as well as four directional buttons around the maze. In order to disarm the module, the Defuser must guide the white light to the red triangle without running into any of the walls shown in the manual.

The manual page consists of nine mazes, one of which will be the maze present on the module. The Defuser must communicate the positions of the green circles to the Expert to identify the correct maze, and the expert must guide the Defuser's white light to the red triangle to defuse the module.

Manual Pages[]

Instructions for this module can be found on page 15 of the Bomb Defusal Manual. Or, click here:
View Original

  • Find the maze with matching circular markings.
  • The defuser must navigate the white light to the red triangle using the arrow buttons.
  • Warning: Do not cross the lines shown in the maze. These lines are invisible on the module.

Maze AMaze BMaze C

Maze DMaze EMaze F

Maze GMaze HMaze I

Striking and Solving[]

The module will cause a strike if:

  • The defuser attempts to move through a wall. The wall will light up in red and remain lit forever.
  • Attempting to move off the edge of the maze will not incur strikes, and the white dot will stay where it is.
  • Attempting to move into the same wall multiple times will incur multiple strikes.

The module will be disarmed when:

  • The defuser moves the white light onto the red triangle, provided that there is no wall in between the two.

Strategy/Trivia[]

  • Do not confuse the red triangle as your position and the white light as the goal. Most people mess up, as it is meant to be misleading about which is your position and which is the goal.
  • Since no two mazes have indicators in the same positions, you can only tell your expert one of the indicators to save time.
  • The majority of players use a coordinate system to determine where the objects are on the grid. It starts with 1,1 in the top-left corner with the first number being the column number and the second number being the row number (for example, on the mazes shown in the image, the maze in the top-left has indicators at 1,2 and 6,3).
    • However, Souvenir may ask for the starting position of the white dot, and it refers to coordinates using a letter and a number, where letter is the column and number is the row. You may want to consider changing your coordinate system to match.
  • Press buttons slowly. Running into a wall and attempting to move in the same direction again will incur multiple strikes.
Advertisement