Keep Talking and Nobody Explodes Wiki
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The Math module is a needy module that requires the Defuser to perform two digit calculations. When it activates, the question will appear in the top left display to the left of the timer. The Defuser can then use the keypad to enter their answer in the top right corner, and press = to submit. However, there is no delete button, so if a wrong number is pressed, they have no choice but to earn a strike.

Manual Page[]

Answer the question. Enter the numbers with the keypad and press '=' to submit your answer. Use '-' to toggle the sign. Don't blow up!

Striking and Solving[]

The module will cause a strike if:

  • The = button is pressed with the wrong answer.

The module will be disarmed when:

  • The = button is pressed with the correct answer.

Strategy/Trivia[]

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